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Prestige Tree {{VERSION.withoutName}}



Congratulations! You have reached the end and beaten this game, but for now...


Please check the Discord to see there are new content updates!



It took you {{formatTime(player.timePlayed)}} to beat the game.
Make sure that you record the time in your stream or else your speedrun won't count! (this is due to a bug by the way)

    


Jacorb's Discord
Aarex's Home

If you would like to speedrun this, press Play Again and record your attempt, then submit it on my Discord Server in the channel #speedrun-submissions.


Oh, you are still reading this?


If you'd like, you can help out with beta testing!
Test server (Coming soon!)

For next update, there will be a bunch of new layers from Rows 5-7! Stay tuned!

Alpha Version 1




The Power Tree


{{VERSION.withName}}


Made by Jacklyn


Test server (Coming soon!)

Jacorb's Discord
Aarex's Home
Note: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on my discord.

Time Played: {{ formatTime(player.timePlayed) }}

Hotkeys



P: Prestige reset

B: Booster reset

G: Generator reset

T: Time reset

E: Enhance reset

S: Space reset

Shift+B: Super-Booster reset

Shift+G: Super-Generator reset

H: Hindrance reset

Q: Quirk reset

Ctrl+B: Hyper-Booster reset

Shift+S: Subspace reset

M: Magic reset

A: Balance reset

Ctrl+P: Phantom Soul reset

Shift+P: Super-Prestige reset

L: Life Essence reset

Ctrl+S: Hyperspace reset

I: Imperium Brick reset

Shift+M: Mastery Brick reset

Ctrl+G: Gear reset

Ctrl+M: Machine reset


{{i}}: Cast spell {{i}}

{{VERSION.withoutName}}
Options

i
Discord
Dev Speed: {{format(player.devSpeed)}}x

Offline Time: {{formatTime(player.offTime.remain)}}

Reach {{formatWhole(ENDGAME)}} to beat the game!

You have

{{format(player.points)}}

electrons







You have

{{formatWhole(player[layer].points)}}

{{LAYER_DATA[layer].res}}, {{tmp.layerEffs[layer]?LAYER_DATA[layer].effDesc(tmp.layerEffs[layer]):"???"}}


You have {{formatWhole(tmp.layerAmt[layer])}} {{LAYER_DATA[layer].amtName}}


Your best {{LAYER_DATA[layer].res}} is {{formatWhole(player[layer].best)}}
You have made a total of {{formatWhole(player[layer].total)}} {{LAYER_DATA[layer].res}}

8 Boosters


Keep Prestige Upgrades on reset

15 Boosters


You can buy max Boosters

8 Generators


Keep Prestige Upgrades on reset

10 Generators


Gain 100% of Prestige Point gain every second

15 Generators


You can buy max Generators


You have {{format(player.g.power)}} Generator Power, which multiplies Point gain by {{format(tmp.genPowEff)}}

2 enhance points


Keep Booster/Generator milestones on reset

10 enhance points


Keep Prestige Upgrades on reset


2 time capsules


Keep Booster/Generator milestones on reset

3 time capsules


Keep Prestige Upgrades on reset

4 time capsules


Keep Booster Upgrades on all row 3 resets

5 time capsules


Automatically purchase Boosters   

12 time capsules


Boosters reset nothing


You have {{format(player.t.energy)}} Time Energy, which multiplies Point gain & Prestige Point gain by {{format(tmp.timeEff)}}
You have {{ format(player.b.points) }} Boosters

2 space energy


Keep Booster/Generator milestones on reset

3 space energy


Keep Prestige Upgrades on reset

4 space energy


Keep Generator Upgrades on all row 3 resets

5 space energy


Automatically purchase Generators   

12 space energy


Generators reset nothing


You have {{formatWhole(getSpace())}} Space remaining for Space Buildings.
You have {{ format(player.g.power) }} Generator Power





3 Super-Boosters


Keep Prestige Upgrades on reset

4 Super-Boosters


Keep Booster/Generator milestones on reset

1 Super-Generator


You can buy max Super-Generators, and Super-Generators reset nothing

2 Super-Generators


Automatically purchase Super-Generators   


You have {{format(player.sg.power)}} Super-Generator Power, which multiplies the Generator base by {{format(tmp.sGenPowEff)}}

1 Hindrance Spirit


Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points

2 Hindrance Spirit


Keep all third row milestones on all fourth row resets, and start with your best-ever Space

3 Hindrance Spirit


Keep Time, Enhance, and Space Upgrades on all fourth row resets

4 Hindrance Spirit


Automatically purchase Extra Time Capsules   

10 Hindrance Spirit


Keep Prestige & Super-Booster Upgrades on all fourth row resets

15 Hindrance Spirit


Automatically purchase Super-Boosters   

25 Hindrance Spirit


Time resets reset nothing

2,500 Hindrance Spirit


Super-Boosters reset nothing

1 Total Quirk


Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points

2 Total Quirks


You can buy max Time Capsules & Space Energy

3 Total Quirks


Keep Space Buildings on all fourth row resets

4 Total Quirks


Automatically purchase Enhancers   

10 Total Quirks


Automatically purchase Time Capsules & Space Energy
 

15 Total Quirks


Gain 100% of Enhance Point gain every second

25 Total Quirks


Space resets reset nothing

2,500 Total Quirks


You can destroy individual Space Buildings


You have {{format(player.q.energy)}} Quirk Energy (generated by Quirk Layers), which multiplies Point & Generator Power gain by {{format(tmp.quirkEff)}}

1 Hyper-Booster


You can buy max Super-Boosters

1 Subspace Energy


Automatically purchase Space Buildings   


You have {{format(player.ss.subspace)}} Subspace, which provides you with {{formatWhole(tmp.ssEff1)}} extra Space, makes all Space Buildings {{format(tmp.ssEff2)}}x cheaper, and makes all Space Buildings {{format(tmp.ssEff3.sub(1).times(100))}}% stronger

1 total Magic


Keep row 4 milestones on all resets

2 total Magic


Keep Hindrance completions on all resets

3 total Magic


Gain 100% of Hindrance Spirit & Quirk gain every second

4 total Magic


Automatically purchase Hyper-Boosters & Subspace      

50 total Magic


Automatically cast Spells   

2.5e9 total Magic


Gain 100% of Hex gain every second, and Spells last 4x longer


Note: Activating a Spell costs Magic.




You have {{formatWhole(player.m.hexes)}} Hexes, which are multiplying Hindrance Spirit & Quirk gain by {{format(tmp.hexEff)}}

1 Balance Energy


Keep row 4 milestones on all resets

2 Balance Energy


Keep Quirk Upgrades on all resets

3 Balance Energy


Automatically purchase Quirk Layers   

5 Balance Energy


Keep Hyper-Booster & Subspace Upgrades on all resets

8 Balance Energy


You can buy max Hyper-Boosters & Subspace Energy, and Hyper-Boosters/Subspace Energy reset nothing


You have {{format(player.ba.power)}} Balance Power, which is multiplying Hindrance Spirit & Quirk gain by {{format(tmp.balEff)}}
You have {{format(player.ba.positivity)}} Positivity and {{format(player.ba.negativity)}} Negativity, which are multiplying Balance Power gain by {{format(tmp.balEff2)}}

2 Phantom Souls


Automatically purchase Phantom Souls   

5 Phantom Souls


You can buy max Phantom Souls, and Phantom Souls reset nothing


1 total Super-Prestige Point


Upgrades of Rows 1-5 and Hindrances are kept on all resets

2 total Super-Prestige Points


Keep Magic Milestones on reset, Spells do not cost Magic, and Magic Upgrade 13's effect can be auto-set to your current Magic   

5 total Super-Prestige Points


Keep Balance Milestones on reset

10 total Super-Prestige Points


Gain 100% of Magic & Balance Power gain every second


You have {{format(player.l.power)}} Life Power (+{{format(LIFE_BOOSTERS.calcNewPower(1).sub(player.l.power))}}/s),
which is translating to:
You have {{formatWhole(player.ps.points)}} Phantom Souls, {{tmp.layerEffs["ps"]?LAYER_DATA["ps"].effDesc(tmp.layerEffs["ps"]):"???"}}

20,000 Hyperspace Energy


Gain 1% of Super-Prestige Points gain every second

1e150 Hyperspace Energy


Space Buildings do not consume Space


You have {{formatWhole(player.ba.points)}} Balance Energy




Get {{formatWhole(player.g.points)}} / {{formatWhole(HYPERSPACE.nextCapReq())}} Generators to increase the cap of Super-Upgrades

3 Imperium Bricks


You can max out Imperium Bricks


You have {{formatWhole(player.i.lifeBricks)}} Life Bricks
Next Life Brick is at {{format(player.l.power)}} / {{format(IMPERIUM.lifeReq())}} Life Power

Unlock Space Building 5 to build Imperium Buildings.

Your Work is currently {{format(tmp.i.work)}}, which reduces the gain power of rows 1 - 5 by {{format(tmp.i.workEff)}}x
Your Work also collapses row {{i}} layers by {{format(tmp.i.collapse[i].times(100))}}%

1 Total Mastery Brick


Keep Milestones, Upgrades, and Hindrances of Rows 1-4 on Row 7 resets. Also keep Row 5 milestones on Row 7 resets.

2 Total Mastery Bricks


Keep Row 5 Upgrades and Row 6 Milestones on Row 7 resets.

3 Total Mastery Bricks


Keep Row 6 Upgrades on Row 7 resets, and gain 100% of Life Essence gain every second.

5 Total Mastery Bricks


Keep Imperium Buildings on Row 7 resets, and gain 100% of Hyperspace Energy gain every second.

8 Total Mastery Bricks


Keep Hyperspace and Super-Upgrades on Row 7 resets.

10 Total Mastery Bricks


Automate Imperium Bricks, Imperium resets nothing, and gain 100% of Super-Prestige Point gain on reset.   

32 Total Mastery Bricks


You can buy max Mastery Bricks


Note: Buying a Mastery Building can make others more expensive


1e200 Gears


Gain 1% of Machine Power & Gear gain every second

5 Machine Power


Imperium Buildings get built instantly.

1e15 Machine Power


Automate Hyperspace & Imperium Buildings.      



Purchase Mastery Building 3 to unleash the Machines


Machine {{x}}




{{MACHINES[x].reward}}
Currently: {{MACHINES[x].effDisp(MACHINES[x].currently())}}






Mechanical Challenges


Note: Complete unique combinations of challenges to boost the challenge rewards!



{{format(LAYER_CHALLS[layer].res())}} / {{format(tmp.challActive[layer].goal||0)}} {{ LAYER_CHALLS[layer].resDisp }}



{{LAYER_CHALLS[layer][row*10+col].name}}




{{LAYER_CHALLS[layer][row*10+col].desc}}
Goal: {{format(LAYER_CHALLS[layer][row*10+col].goal)}} {{ LAYER_CHALLS[layer].resDisp }}Unique Completions: {{formatWhole(tmp.challActive?tmp.challActive[layer].combos[row*10+col]:0)}}
Reward: {{LAYER_CHALLS[layer][row*10+col].reward}}
Currently: {{LAYER_CHALLS[layer][row*10+col].effDisp(LAYER_CHALLS[layer][row*10+col].currently())}}